About This GameCan you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-learn game.The country is on the verge of being torn apart so how will you act? Fort Sumter: The Secession Crisis is set during the events that led to the bombardment of Fort Sumter and the start of the American Civil War. The game takes the side of either a Unionist or Secessionist who must work to preserve the Union or follow the path to dissolve it. Each player uses an area control mechanic to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions - Political, Secession, Public Opinion, and Armaments. After three rounds of play, the game culminates in a Final Crisis confrontation. Main Features CDG (Card Driven Game) system designed by Mark Herman Civil War Historical setting depicts the actual events of the crisis Immersive voice over and audio that recreates the sound of that era Asynchronous 2-player online game play 6d5b4406ea
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This is a great quick play area control game that is a lot deeper than one would at first suspect. I understand the game, mechanically, thought the strategy part is still a challenge. Once I have a better grasp of this I plan on playing against human opponents. For a relatively abstract game it does have a reasonable amount of "historical flavor". For the price, if you like abstract, Civil War, Area Control or Mark Herman games this is a definite no brainer to pickup.. Great PC & IOS implementation of GMT's quick-playing board game for two players! AI is nothing special, but still better than nothing! I am waiting for more players who would play this online. Recommend.. Another step by Playdek toward bringing all of GMT's games to electronic playability or words to that effect! (Disclaimer: I don't recall if this game is published by GMT, but it was designed by Mark Hermon so at least it counts as practice.) What The Heck, Dude
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